Shader compatibility with render pipelines, unity versions, graphics APIs and platforms.
Unity Version
Built In
Universal RP
High-Definition RP
2023+
π« Not supported
β Supported
2022+
2021+
2020+
2019.3+
β Supported (2019.3.9+)
2019.2 and below
Renderer
Support
Forward Renderer
Forward+ Renderer
Deferred Renderer
2D Renderer
Supported
Linear
Not supported
Gamma
Windows
Mac
Linux
Android
IOS
WebGL 2.0
Partially Supported
VR (more informationarrow-up-right)
Untested
PS4, PS5, Xbox One and Nintendo Switch
Unsupported
WebGL 1.0
We currently don't own the necessary hardware to test VR so we can't guarantee support for it. The asset has not been tested on real VR hardware.
HOWEVER
Luminaria Development staff will do our best to help you out with any issues you experience or fix bugs.
There are also some other URP bugs.
https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-renderingarrow-up-right
https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexturearrow-up-right
Last updated 1 year ago