🔧Compatibility

Shader compatibility with render pipelines, unity versions, graphics APIs and platforms.

Compatibility

Unity Version

Built In

Universal RP

High-Definition RP

2023+

🚫 Not supported

✅ Supported

🚫 Not supported

2022+

🚫 Not supported

✅ Supported

🚫 Not supported

2021+

🚫 Not supported

✅ Supported

🚫 Not supported

2020+

🚫 Not supported

✅ Supported

🚫 Not supported

2019.3+

🚫 Not supported

✅ Supported (2019.3.9+)

🚫 Not supported

2019.2 and below

🚫 Not supported

🚫 Not supported

🚫 Not supported

Renderer

Support

Forward Renderer

✅ Supported

Forward+ Renderer

✅ Supported

Deferred Renderer

✅ Supported

2D Renderer

🚫 Not supported

Color Spaces

Platforms

Untested

PS4, PS5, Xbox One and Nintendo Switch

VR Support

We currently don't own the necessary hardware to test VR so we can't guarantee support for it. The asset has not been tested on real VR hardware.

HOWEVER

Luminaria Development staff will do our best to help you out with any issues you experience or fix bugs.

There are also some other URP bugs.

https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-using-grabpass-results-incorrect-shader-rendering-when-using-single-pass-stereo-rendering

https://issuetracker.unity3d.com/issues/vr-android-depth-map-right-eye-issue-with-vr-single-pass-sampling-cameradepthtexture

Last updated