Set a color that will be shown as the primary color layer of the Gas giant.
Shader Properties
Using the shader.
Last updated
Using the shader.
Last updated
The texture field is for the cloud texture and distortion to go into, it is not as important as you won't need to change it except when you want your own base planet/distortion texture.
Set a color that will be shown as the primary color layer of the Gas giant.
Controls the size/scale of one of the two procedural bands of clouds that are stacked on top of each other.
Controls the density of the storms, controls how many are on the planet.
Changes the offsets of textures of the planet.