# Quick Start

## Importing the asset

This is just the quick start guide for full documentation go here: [Full Documentation. ](https://luminaria-development.gitbook.io/gas-planet-and-rings-shader)

{% hint style="info" %}
Before importing the package, you have make sure that you have the **Universal RP** package installed in your unity project.
{% endhint %}

After importing the asset to your project from the package manager, there are a few common problems and settings you might need to change.

**Active Renderer**

If you installed the **Universal RP** package in your Unity project and everything is pink, change the active renderer under *Edit > Project Settings > Graphics* by dragging in your *UniversalRenderPipelineAsset*. If you do not have the *UniversalRenderPipelineAsset,* try installing the **Universal RP** package again.

<figure><img src="https://188182089-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOEWxWqXfnFgcSfX3GI6%2Fuploads%2FCTX4XzHv0eEap8iR3x1Y%2FScreenshot%202024-04-21%20011941.png?alt=media&#x26;token=c15561d8-a866-443e-aeda-0f52fa51d7fd" alt=""><figcaption></figcaption></figure>

## Adding a Gas Planet in Your Project

On to the fun part! Adding a Gas Planet to your scene is quite easy, you can do this using three ways.

#### First Way

* Click on ***GameObject > Gas Planet*** to add a plain Gas Planet prefab directly in your scene.
* The planet maybe pretty big at first so if you can't see it, **zoom out.**
* Everything you need is already done for you, change material parameters however you want.&#x20;

<figure><img src="https://188182089-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOEWxWqXfnFgcSfX3GI6%2Fuploads%2Fsq9Ci4rPSdhX0nhAJGfb%2FScreenshot%202024-04-21%20130006.png?alt=media&#x26;token=17a280c4-9cfc-4b23-8803-ab60432e99e2" alt="" width="198"><figcaption></figcaption></figure>

#### Second Way

* Right click on the hierarchy and then click on the **Gas Planet** option.
* The planet maybe pretty big at first so if you can't see it, **zoom out.**
* Everything you need is already done for you, change material parameters however you want.

<figure><img src="https://188182089-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOEWxWqXfnFgcSfX3GI6%2Fuploads%2F5ObLybAOjFpPPnqAkq2o%2FScreenshot%202024-04-21%20130828.png?alt=media&#x26;token=34ab6a36-1da0-4eae-bc79-5daee5a71e6f" alt="" width="158"><figcaption></figcaption></figure>

#### Third Way

The third an final way is to drag the planet prefab directly into your scene. You can do this by going to ***Resources > Prefabs > Planet***. Drag the Planet prefab into your scene and you will have a gas planet.

## Material Editor <a href="#material-editor" id="material-editor"></a>

This asset comes with a nice and clean material editor to edit the properties of the planet. This editor will simply show up in the material section in the inspector if you have the Gas Surface (*Planet > Gas Surface*) selected. What each of these properties does, can be found in the [full documentation.](https://luminaria-development.gitbook.io/gas-planet-and-rings-shader)

<figure><img src="https://188182089-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOEWxWqXfnFgcSfX3GI6%2Fuploads%2FaXfRYKjxOpmmu0PHYbI4%2FScreenshot%202024-04-22%20160716.png?alt=media&#x26;token=d12f3e18-4f96-43ae-81c1-a8150598a381" alt="" width="259"><figcaption></figcaption></figure>
